﻿#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;

namespace UFrame
{
    public class PLUIGlobal : EditorWindow
    {
        public static int fontSize = 23;
        public static Font font;


        public void OnGUI()
        {
            GUILayout.BeginHorizontal();
            fontSize = EditorGUILayout.IntField(fontSize);
            font = EditorGUILayout.ObjectField(font, typeof(Font), false) as Font;
            GUILayout.EndHorizontal();
        }
    }
}
#endif